


Set your app to maintain sole full-screen use of a display. See in Glossary chosen in the Player settings, so that the content isn’t stretched. When scaling, Unity adds black bars to the rendered output to match the aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. Set your app window to the full-screen native resolution of the display. This defines the default window mode at startup. Resolution section for the Standalone Player platforms PropertyĬhoose the full-screen mode. This section allows you to customize the screen mode and default size.

Use the Resolution and Presentation section to customize aspects of the screen’s appearance in the Resolution and Standalone Player Options sections. Icon settings for the Standalone Player platforms You can upload different sizes of the icon to fit each of the squares provided. You can find documentation for the properties in the following sections:Įnable the Override for Standalone setting to assign a custom icon for your standalone game. For a description of the general Player settings, see Player Settings. (Luckey departed the company in March, potentially as a result of funding an anti-Clinton meme group during the 2016 US election.This page details the Player settings specific to standalone platforms (Mac OSX, Windows and Linux). Oculus started out as a Kickstarter project of founder Palmer Luckey in 2010, and the company was bought by Facebook for about $2 billion in 2014. It will be, as Bloomberg reports, a device that one could pull out in spare moments to play a game or watch a VR video, such as when you’re on a plane, as you might do with a tablet or smartphone today.įacebook wasn’t immediately available to comment on its VR plans, but told Bloomberg that it was “making several significant technology investments in the standalone VR category.” The company unveiled its first VR rig two years ago, and started shipping it to customers in March 2016. The device will sit between the two types of VR rigs that are currently on the market-the low-cost headsets such as those made by Samsung and Google that require a smartphone to act as the screen and the processor, and the more immersive devices such as Oculus’s Rift and HTC’s Vive that cost over $400 and require a powerful computer to run. “You are now free to move about the cabin-and the infinite expanse of virtual reality.”įacebook’s Oculus subsidiary is working on a standalone virtual-reality headset that will cost around $200, that it plans to reveal later in the year, Bloomberg reported today.
